At the beginning of each year, I tell my students that for each multimedia project there are several software products that help shape the project's outcome. In order to provide an overview of how this is achieved, I decided to create tutorials with text callouts highlighting essential features of the software used in multimedia projects.

TUTORIALS


WORKSHOPS

Workshops for Educational Institutions and Companies
Each student will be allocated a laptop with the necessary software.

CINEMA 4D

Programme

1 - Interfaces 11 - Bodies
2 - Primitives 12 - Tags
3 - Nurbs 13 - Timeline and keyframes
4 - Objects - creation and modelling 14 - Keyframes animation
5 - Textures 15 - Connectores and engines
6 - Camera move 16 - Collisions
7 - Various kinds of light 17 - Effectors
8 - Lighting and environments 18 - Modifiers
9 - Effects and particles 19 - Rendering
10 - Splines and paths 20 - Completion

classes

25 Classes (2 hours per class) total: 50 hours
(More workshops coming soon)