At the beginning of each year, I tell my students that for each multimedia project there are several software products that help shape the project's outcome. In order to provide an overview of how this is achieved, I decided to create tutorials with text callouts highlighting essential features of the software used in multimedia projects.
1 - Interfaces | 11 - Bodies |
2 - Primitives | 12 - Tags |
3 - Nurbs | 13 - Timeline and keyframes |
4 - Objects - creation and modelling | 14 - Keyframes animation |
5 - Textures | 15 - Connectores and engines |
6 - Camera move | 16 - Collisions |
7 - Various kinds of light | 17 - Effectors |
8 - Lighting and environments | 18 - Modifiers |
9 - Effects and particles | 19 - Rendering |
10 - Splines and paths | 20 - Completion |
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